Английский язык. Рассказы. Уровень В2+ - стр. 14
The type of characters you can play depends on the setting and the story, but generally, within that, it’s nice to be a character with a different personality and different attributes to those you have in real life. You might be a knight, a thief, a magician, an elf, even a monster, in a typical fantasy world. Or if the scenario is a children’s story, you might play one of the characters from Alice in Wonderland. We use many themes, such as space, stories from Tolkien’s world, or various periods in history.
Last year we used as a setting a very nice castle in Wales, and the story was from the Renaissance times in Italy, so we all had to learn a bit about that period of history in order to prepare for the game. Some people played members of the military or politicians from that time, and we set up the same situation as was at a particular historical date, but, of course, the outcome was not fixed. We just played out history from that point on, but the ending, the conclusion, was completely different to how things happened in real life. I remember I played an Arabian Doctor of Medicine, with a nice historical costume which was borrowed from a theatre. Most of the game was played by talking – there wasn’t so much fighting in that game. I think there was only one fighting person, who played a warrior from Switzerland. Most people played aristocrats, Dukes or royalty, or politicians. The storyteller of that game brought a little magic into the story, to spice it up a bit, and make it more dramatic. So, we had a seance in the game – it was actually quite fashionable to have seances in those times. That game was great fun, and it was really interesting to try to make every aspect of the game as authentic as possible, including what we ate and the way we talked.
In some games I played the part of the storyteller, often in conjunction with one or two others. So, we made up the story, decided on the setting and the plot. We would introduce the story to some players, who helped us to make the setting, playing monsters or characters with a fixed role according to the storyline, whereas the other players wouldn’t know the story, and had to find out what was happening, by interacting with the other characters.
In one adventure we created, the characters were all magicians and sorcerers, and their objective was to build up a tower, a tower of power. The setting was an imaginary country with a kind of Arabian atmosphere, and the participants were all dressed in Arabian costumes, with loose clothes, masks, turbans, and things like that.